#include "RenderQueue.h"

CRenderQueue::CRenderQueue(void)
{
}

CRenderQueue::~CRenderQueue(void)
{
}


void CRenderQueue::Draw()
{
	for(unsigned int i=0;i < m_renderables.Size();i++)
	{
		m_renderables[i]->Draw();
	}
}

void CRenderQueue::Clear()
{
	m_renderables.Clear();
}